//Nick Barber

Occult Play Full Breakdown Game Design Document

Occult is a game concept that i created during fall 2016. All assets, except sound effects and music, were created by me. From start to finish, the game was created in 9 weeks. The game takes roughly 5-10 minutes to play, has a boss fight, secret areas, collectibles, and a handful of easter eggs.

The game concept was inspired by games like Hotline Miami. I wanted a game that allowed for fast-pased gameplay and more dynamic movement than most other games.

My major focus on Occult was the art. I don’t consider myself much of an artist in the technical sense, but I think I achieved something very stylized. My favorite part is the multiple levels of parallax in the background and foreground.

Here is a bonus video of the final boss fight because i love it so much: